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Dungeons & Dragons # 0
IDW Comics
Scripts: John Rogers/Alex Irvine
Pencils: Andrea Di Vito/Peter Bergting
16 pages for $1.00
This is a specially priced preview of two books: A Dungeons & Dragons title with the typical Tolkein-inspired swords + sorcery, and a Dark Sun story with similar elements set in a more physically punishing environment.
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The first half of the book, written by John Rogers and pencilled by Andrea Di Vito is mostly tolerable. If the introduction is any true barometer of what they plan to do with the series, expect a train of non-stop action punctuated by attempted wit and winks at old school gamers.
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This isn't just a Tolkein retread, though, the comic is littered with nods to the AD&D gaming experience. The thief detects the trap and lies about how much treasure is on the bodies. The magic user wears no armor and like to chuck "old reliable", the magic missile. The group plows through a dungeon as if they're playing through an old module. The only thing missing are captions at the top telling you who won initiative for the round. I think those were smart moves. If you're going to use the license and hopefully attract the source clientele, it's probably best to demonstrate that you know the trappings and culture.
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And while that did make me smile, that's only treasure enough for me to wish somebody else would buy this book and show me appropriate panels from time to time. For me, there isn't enough story here to warrant spending the $3.99 is will certainly take to buy an issue.
While there were some appreciated trinkets for crotchety old bastards like myself, I think that Dungeons & Dragons is actually in a younger gamer's wheelhouse. Once you've plowed through enough books and movies to understand that everything inside this comic has been done before and better, the magic is gone. But it's fun, paced quickly, and I think a young gamer will find enough of themselves and their gaming experiences inside to relate and hook into it.
Incidentally- the less said about the Dark Sun half of the book, the better. I call it "The Hot Goodbye", because of the similarities between the vengeance story here and the first arc of Sin City. The difference being that Marv said and did interesting things, while Grudvik simply repeats that he "isn't a slave" over and over again while hitting things in the least visually dynamic way possible. Hoo boy.
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So that's that. Dungeons & Dragons appears to be a serviceable and fun but uninspired fantasy adventure that should probably play well to a young gaming crowd. And I'm giving a radioactive warning on Dark Sun.
The truly scary thing is that this is an intro comic. They priced it dirt cheap as a loss leader to get into as many hands as possible. You know this ahead of time, so you prepare to put your best foot forward. It's like a first date, or a job interview. Dark Sun decided not to shower, then went to its interview with sweat pants and a dried booger on its t-shirt. You sir.....are not hired.
- Ryan
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