Chronic Review: Astro City - Through Open Doors
Scripts: Kurt Busiek
Art: Brent Anderson
Collects issues # 1-6 of the Vertigo series
I had never read an issue of Astro City before diving into Through Open Doors, which represents the 9th volume of the series. This comic has always worn a badge of critical acclaim, but I've dodged it to this point because I'm generally not into analogues. Why bother with a half-assed imitation of something when I can wait for a quality creative team to tackle the real thing?
I do find exceptions to this line of thinking. The Authority is worthwhile, and that makes no effort to disguise the fact that it's a Justice League commentary. I really loved Danger Unlimited, and that's not even a commentary. That was just John Byrne doing more Fantastic Four without the rights to the original property.
So when I started hearing podcasters and pundits talking about Astro City in special reverent tones, I decided that I would test drive the first volume when it got collected. So here we are.
My quick capsule review is that Astro City is worthy of all the special reverent tones whispered about it. Here's how it works and why it's a cut above your standard comics fare:
Astro City is Aptly Named
Every other comic on the rack is focused on a character or a group of characters. Nothing wrong with that, by the way, I'm just stating the facts as they lay. Astro City is about Astro City. There are characters that tend to recur more than others, and characters more prominent than others. That prominence is entirely determined by their importance to Astro City the community, however.
That approaches pushes the focus out into a web of interconnections instead of funneling it all into a specific person or a group. It's a very different different style of writing and reading, it stands out, and pleasantly so. Astro City is populated with a host of super-powered folks, and naturally those concerns tend to drive the plots. It's hard to talk about Metropolis without mentioning Superman, right? At that same time, Metropolis is much more than Superman. Superman has no real purpose or meaning without the Jimmie Olson's to save. Astro City is constructed in such a way that it can't forget that. Ever.
So while Superman gets a requisite amount of panel time, (he's The Samaritan in Astro City, and Busiek plays him perfectly) three of the six issues in this paperback feature characters with no super powers at all. The longest running plot in the arc consist of two issues spotlighting a call-center employee who feels she needs to atone for a call-routing mistake.
Your typical comic would flip Busiek's script and deal mostly with the Honor Guard mixing it up with the Skullcrushers. The tip that brought them to the enemy base may not even get a mention. Perhaps the call-center employee would receive a pat on the head for a panel. In Astro City, the meat of the issue are a couple of victims of the Skullcrusher's violence and the call-center employee who feels responsible for their suffering.
Astro City exposes the "weakness" of most superhero comics by offering the reader more layers of the action. The Big Two superhero books carve out the frosting off the cake, and it is sweet, to be sure. Astro City lays out the full spread, and then holds the camera on the table until everyone is done eating and reminds you that somebody has to clean the table when the patrons are done. Then it takes the camera back into the kitchen and shows you the cooks.
That's a different kind of storytelling. You might be wondering if Astro City turns this back in on itself and becomes banal and dull. Not at all
Astro City is Also a Mystery Cult
The A plot of the book is centered upon a set of doors in the sky hovering above the city. Eventually a Celestial-type pops out of the doors and requests a liaison from the regular populace to teach him about the culture. Once the liaison gets the Celestial up to speed, more contact, sharing, and negotiating should follow.
Nobody is quite sure what to make of the situation, including the reader. Not even the Samaritan seems to be a threat to the new Visitor, and that's a bit scary. On the other hand, when he first appears the Celestial gets his volume wrong and has to fiddle with his Mother Box before continuing his speech. So clearly this guy is not omnipotent!
These are the fun little touches that define a good or great series - the devil is always in the details. This guy's power is not in question, so adding the foibles adds depth. That character is very hard to pin down. He seems mostly benevolent, but we never really have access to any conversations with his liason, (more on that situation in a bit) so its impossible right now to say what his intentions really are. We have no clue what info he's actually getting from his assistant, or what the objectives are.
In the sixth issue, an Astro City mobster also negotiates his way behind those doors, and steals a Macguffin with potentially disastrous consequences. It's hard to know how to interpret the Celestial's response to that development. He may have set the whole thing up as a test, and it's a little creepy. Who is this guy? What's the game plan? What's he doing behind those doors with the liaison? We don't know. Yet.
But somebody might! I haven't talked about the Broken Man yet, and he's integral. Every now and again a purple-skinned man appears and talks directly to you. He tells you what you're are and are not supposed to read and investigate in Astro City. He tells you that there is something out there called an Oubor, and that he wants NO PART of it. He chastises you for getting too nosey and potentially drawing the Oubor's gaze. It's kinda trippy.
This purple person calls himself the Broken Man. We learn some things about him (against his protestations) that make him a bit of an unreliable source. And yet...maybe he knows more than anybody about what's going on. The Broken Man appears to have psychically nudged Ben Pullam to volunteer to act as the Celestials liaison. Possible so that the Oubur couldn't see him behind those doors.
The Broken Man seems to be the one choosing for us what elements of Astro City we are exposed to, all in a labyrinthine plot to....I don't know...save Astro City from the Oubur? The vignettes seem random, but Busiek and the Broken Man are promising that these things are all folding in on each other.
The good news is that the "slice of life" stuff is so good, it almost doesn't matter if the Mystery Cult stuff pays off or not. If it does pay off....this comic could enter legendary status.
Astro City Has a Ton of Great Characters
Astro City # 4 is one of the finest issues of a comic I've read this year. Martha Sullivan was born a telekinetic, but she just doesn't have the will or temperament to be a crime-fighter. In the space of a single issue, Busiek walks us through Sully's development as a person, and what life for a regular folk with super-powers might look like, including all the perks and dangers.
It really is remarkable how much character track gets laid in this one issue, and this is also probably a good entry-point to talk about Brent Anderson's art. Astro City is built on wondering how the superhero phenomenon would operate in real life. How would a JLA call center actually work? What would a world of intermingling gods look like? And the answer is that it would probably look exactly like Brent Anderson draws it.
Not every person with super powers would look like a model. I think that the design and rendering Anderson creates is critical to buying into the world. The Brent Anderson Martha Sullivan allows me to just fall in, because I feel like I know who that woman is, and it's pitch perfect. That's a no-nonsense woman who has lived some life and has some Kathy Bates in her. If you have to fight your way into believing in her, Busiek can't get where he wants to go. So I think a good portion of the verisimilitude I attribute to Busiek is actually Anderson, and I just don't have the tools to consciously recognize that.
Anywho. In the Astro City tradition, Martha gets a full back story, a chance to grow, and a resolution to her plot in the same issue. You've got your steampunky Dame Progress, and the Cake Walker, who by all rights should be stupid and instantly rejected, but you can't. Because somehow this creative team makes you believe it fits in this world, and it all just works.
Astro City is unapologetically a super hero comic, but it's an exceptionally layered and sophisticated one. For those of you pining for something like James Robinson's Starman book, this is an excellent tonic. I'm giving Astro City a strong recommendation.
Important Chronic Links
Showing posts with label Vertigo. Show all posts
Showing posts with label Vertigo. Show all posts
Saturday, September 20, 2014
Friday, June 25, 2010
Chronic Review: I Zombie # 2!

I Zombie # 2
DC Comics/Vertigo Imprint
Script: Chris Roberson
Pencils: Mike Allred
22 pages for $2.99
I'm not sure if I tore into this book on the show when it first hit stands, but I remember being disgusted when I saw the title in Previews. "I Fucking Zombie! Are you shitting me? Does the world really need one more goddamn title about shambling death!"
I vowed then that I would have absolutely nothing to do with the book, even though the first issue was offered at a dollar. That was probably a mistake.
The thing of it is, when you crack open Roberson's I Zombie, you quickly discover that it isn't really a zombie book, at least not in the traditional sense. This is not survival horror, or particularly interested in gore. This is a world-building mystery book.
Oh, don't get me wrong. Gwen, the leader character, is forced to imbibe some brains once a month or she does fall into the old shambling mound of the grotesque variety. One gets the feeling though that she would really just like to paint. The thing of it is, when Gwen does chow down on some brains, she ends up absorbing some of her victim's memories, and hijinx do tend to ensue.It's a cute little hook, and it's a cute little book. It's not changing the way we look at comics or anything, nor should it have to. The brain eating bit isn't new, it sounds a lot like Tony Chu over at image, and the memory absorption bit is a lot like Rogue, and the nerdy friends act a lot like the guys over at NBCs Chuck, and the paranormal hunters act a lot like....well, you get the picture.
I zombie is a pastiche of stuff you've seen before, with a little bit of a twist, and filtered through the delightfully quirky pencils of Mike Allred, and when you put it all together, many of the pieces seem familiar, but the quilt is it's own entity that feels sort of comfy.
There is a density to this book that I wish more titles would emulate. Most comics you pick up off the rack leave you waiting for the good idea. This one is bursting with oddities. You've got Gwen the zombie and her pal the ghost. (Ghosts can't go anywhere past their living memories geographically) You have the severe looking weirdness hunters, a love interest for Gwen and his two nerd friends. You've got a bizarre looking mummy dude who makes dinner for some kind of leopard creature that he speaks to as if they've been married for some time.
There's a pack of vampire chicks who look like bloodsucking sorority sisters, and they're trying to pragmatically carve out a sustainable feeding system around the tourism industry. You've got the A plot, which is a mystery revolving around the death of the guy who used to own the brain in Gwen's belly. All of this is in one issue, folks. I think Chris Roberson is fit to pop with all the ideas running around his brain, and he can sustain this book joyfully for 100 issues or more, I would wager. That kind of energy is contagious.
So there you have it. If you were avoiding this title because there's only so many zombies you can stomach, I don't think you need to worry. Maybe I should have just trusted Karen Berger? I felt I got more value out of I Zombie than just about anything else I read this month, (Secret Six and Fantastic Four notwithstanding) and really, if Roberson pumps a couple of fresh surprising additions into the mythos he's building, this book could be really special.- Ryan
PS: Probably a good book to hand somebody with a uterus, too.
Labels:
Chris Roberson,
I Zombie,
Mike Allred,
Vertigo
Wednesday, June 16, 2010
Chronic Review: Hellblazer # 268!

Hellblazer # 268
DC Comics - Vertigo imprint
Script: Peter Milligan
Pencils: Giuseppe Camuncoli
22 pages for $2.99
And here she is, the grand old dame of Vertigo. Sandman? Gone. Swamp Thing? Gone, then back, then gone, then back, and now gone again. Y the Last Man, Preacher, Transmet.....fuck, they're all gone. There's just Hellblazer.
For a little while, at least. Sales are hovering around the 10,000 level, which is absurdly low for a Big 2 book. Marvel would have pulled the plug years ago. Sure, they do (relatively) healthy trade sales, and that helps. I noticed they don't print Hellblazer on the usual glossy paper, either. It's on the old newsprint that is usually reserved for the DC Johnny titles. Perhaps that's helping to make the title more economically viable.
It would probably seem natural for you to look at this dying dinosaur and feel a little pang of melancholy. Don't.
Hellblazer does not need your pity. It's still around because the character is still as strong as ever, the stories are as strong as ever, the creative team is as strong as ever. Do not sleep on this book when you could just be reading it. For a little while longer.

The trouble in "Sectioned", of which issue 268 is part 2, is that John Constantine has finally gone shit nuts. He's been committed, he's being assailed with a freight train of phobias, he's cutting off appendages to still the voices in his head.
Pulsing beneath the surface is the unspoken recognition that something on the outside is causing all this. John, crazy bastard that he is, still lurks somewhere in there wondering what the hell is happening to him. There's still enough mage in there to try and enlist the help of Shade, the Changing Man, who should be very familiar to Peter Milligan fans.Shade isn't the man he used to be, and he was pretty goddamned dangerous before. The issue ends with Shade demanding a kiss, which sounds about right, and next issue should be epic fun.
And that's why you should shed no tears for Hellblazer. She doesn't need them, because there's nothing wrong with her. There might be something wrong with the market. Nothing to be done about that. I will honor the book until it no longer deserves it. That old gray mare? She still kicks ass.
- Ryan
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